Professional Development

Resize and Rotate an Image on Upload Using JavaScript

So iOS has an interesting feature when using the FileReader API that it stores an image in a default orientation irrespective of how the image is taken, so a portrait image is stored in landscape, e.g.:


The “actual” orientation is stored in the Exif data attached to the image. This means a developer has to take an extra step to display the image with the correct orientation.

There are libraries out there to manipulate or remove Exif data (see e.g. this), but I was looking for a simple way to resize and rotate an image coming from iOS (i.e. an iPhone) without using a library. I came up with the below (see working example here). This assumes with a viewport width smaller than 400px the image needs to be rotated. It also resizes the image to 800×600 which is fine for applications that don’t need the full resolution modern iPhones provide. Of course you can do more robust checks of operating system, browser, and/or view port size.

<input id=”getFile” type=”file” accept=”image/*”/>
<img class=”pic” src=”” />

var readURL = function(input) {
if (input.files[0]) {
var p = resizeMe(input.files[0]);
p.then(function(imgBase64) {
$(‘.pic’).attr(‘src’, imgBase64);
alert(“error :\n” + err);

$(“#getFile”).on(‘change’, function(){

function resizeMe(file) {
return new Promise(function(resolve, reject) {
var dataURL = “x”;
var reader = new FileReader();
reader.onloadend = function () {
var tempImg = new Image();
tempImg.src = reader.result;
tempImg.onload = function () {
var MAX_WIDTH = 800;
var MAX_HEIGHT = 600;
var tempW = tempImg.width;
var tempH = tempImg.height;
if (tempW > tempH) {
if (tempW > MAX_WIDTH) {
tempH *= MAX_WIDTH / tempW;
tempW = MAX_WIDTH;
} else {
if (tempH > MAX_HEIGHT) {
tempW *= MAX_HEIGHT / tempH;

var canvas = document.createElement(‘canvas’);
canvas.width = tempW;
canvas.height = tempH;
var ctx = canvas.getContext(“2d”);
if (document.documentElement.clientWidth

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